By Mahdi Ali-Raihan

Polyscend Demos

https://www.youtube.com/watch?v=3jatGV5Dqco

https://www.youtube.com/watch?v=edix-JDaq3w

Polyscend Lore

You are a guy named Pointer. You are just a 1D point in space. But yet Pointer has a dream. A goal that he wants to reach. A vision that he wants to envision. He wants to ascend as a higher dimensional being. He wants to go beyond 2D; he wants to be see things in 3D. Help Pointer transcend through battling a bunch of 2D shapes, eventually reaching the boss shape, and finding the key to becoming 3D.

shape_transformation.gif

What is Polyscend actually about?

Polyscend, inspired largely by a Pokemon fangame called Pokerogue, is meant to be a turn-based roguelike game, where you play as the character Pointer to fight against 2D shapes and eventually beat the boss shape on wave 10. To give an idea of what a roguelike game is, these are two key features in such a game (from my understanding):

In Polyscend, every single enemy in each wave is randomized, and you start back at wave 1 upon death. The reason why I chose shapes as enemies was mostly due to not wanting to spend a good amount of time finding or making assets for this game. Currently, this game has endless waves instead of the planned 10 waves due to not implementing boss shapes and more normal polygon enemies. And initially, after winning a wave, you’re supposed to have an option between 3 randomized selections (increasing max hp, increasing max stamina, increasing atk, etc.), but due to time constraints on this project, this did not come to fruition.

Currently the game features: